![]() Also good for sheilded guards in a pinch (I tend to try and never have any guards alereted before I complete at least the main objective). ![]() You just buster chip safes (which you need to open to find the exit key) and if they have a nasty daemon you let Xu emp those last 2 points away avoiding the daemon (or just another 2 free points of hacking / turn). Xu's emp is wicked good for safes even when stuff have 8-10 firewalls. Nothing to fancy but her ability usually saves you a few turns / mission. International is good to scout out stuff behind walls fast so you can start parasiting or huntering early. ![]() Most missions is just Prism + 1 Portable server giving me all the pwr I need. So you can scout the map and then rewind to where you begun with the knowledge of the layout. It allows you to be invisible for two turns and cover a huge portion of the map, good for covering ground without alerting enemies especially when you can't get to them. Since I like to get echo chips (only got one) I don't actually rely on the console for pwr. Items: Having a Cloaking Rig III + Stim III or Stim IV is crucial for survival. Prism is just the best character to give you a steady pwr income without relying on popping daemons. That’s not to say that it’s dreary it very much weighs upon the player a sort of feeling of sneakiness and shadow without defaulting to gray scale. Like an aposematic animal, the only bright colors in this game are an indication of danger. My dream team (whcih I currently have on day 10) is:īanks' ability to potentially open a locked door on turn one is just a god send sometimes (especially with evil patrols). is dominated by a limited palette of muted fuschias, aquas, and browns.
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